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We constantly improve our methods by closely aligning our teaching with our research.

We investigate how Transmedia Storytelling with its consistent narrative universes and accessibility through multiple media entry-points, such as films, animated shorts and computer games, can be used to engage students in e-learning.

We want to know how emerging internet-based participatory cultures can be co-opted for pedagogical purposes.
Our fictional universes are key teaching areas. The entry points are self-contained media that when accessed reveal further layers of the universe. An internet based participatory culture is nurtured and utilised to collaboratively create these media which are then critiqued and commented on by the participants.

Research Questions

To what extent can deep learning occur in small collaborative learning groups in which learner creativity and technological skills are utilized to the maximum?
What is the correct balance between direct instruction and learner autonomy?

To what extent do learners perceive their skills to have been enhanced, or not, with regard to participation in such projects?

To what extent can collaborative learning between millennial learners and teachers improve educators’ awareness of digital technology?

To what extent can flexibility in the context of open source sampling be maintained when participatory cultures are used for pedagogical reasons within a setting that respects intellectual property law?


The aim of this chapter is to analyse the theoretical changes that Transmedia storytelling is…

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This paper will describe the experience of training Colombian college teachers in the use of…


This paper will describe the use of technologies and the products created by students at…

  • Herbert Marshall McLuhan
    Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
  • Henry Jenkins
    Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience.
  • Immanuel Wallerstein
    In the end, knowledge has to be about choices, and therefore about innovation, imagination, and possibilities.
  • Janice Mc Drury and Maxime Alterio
    The ability to accommodate multiple perspectives, along with ongoing transcultural usage, suggests that storytelling is a learning tool which can transcend cultural differences.